For four, five, and six space routes, two are required. For one, two, and three space routes, one Terrain card of the matching color is needed. The number of cards needed to double the Route value also depends on the length of the Route. The player must have at least as many cards of that particular Terrain type as anyone else in the game.The Terrain card that is being played has to match the color of the Route that’s being claimed.You’ll need to meet a few conditions to earn double points (such is the way of the world. Trust me, it can be a real lifesaver when you’re nearing the end of the game. It should be clear to everyone how many Terrain cards you have.ĭid you know you can actually double the points value of a Route you want to claim? If you’re in a position to do this, you absolutely should. However, there is a difference between the two: Terrain cards are placed face-up in front of the player. The terrain cards that have been drawn are replaced by new ones from the deck, just like Train Car cards. Remember, though, the usual rule about picking Locomotives face up is still applicable you can’t draw any other cards on your turn when you do this. You never know what will happen, and there’s more breathing room to deploy a creative strategy. So, for example, you might pick one Train Car card and one Terrain card, two Train Car cards, or any other combination you can think of.īecause of this freedom to choose, the whole game becomes more challenging. Whenever you’re allowed to draw a Train Car card during the game, you can opt to draw a Terrain card instead.Īs an advanced player, this is pretty exciting because you can draw a combination of cards rather than just one type. Here’s where I think Heart of Africa really starts to get interesting. Another two of these cards are placed face up close by, and the rest form a Terrain deck. Mountain & cliff cards – Grey, white, and black routesĪs well as receiving four Destination tickets and four Train Car cards at the start of the game, each player also gets one random Terrain card.Desert & savanna cards – yellow, orange, and red routes.Jungle & forest cards – purple, blue, and green routes.Each Terrain Type is linked to three different Route colors: Here’s where you need to pay close attention. This probably sounds disappointingly familiar, but don’t worry – there are some crucial differences between the original game and this expansion pack which I’ll get to in just a second. Like in a regular game, any unused tickets are discarded at the bottom of the deck. Throughout the game, players can draw four additional tickets, one of which must be kept. 110 x Train Car cards taken from Ticket to Ride, Ticket to Ride Europe, or the USA 1910 ExpansionĮach player gets four Destination tickets at the start of the game, two of which must be kept.Matching Scoring Markers taken from either Ticket to Ride or Ticket to Ride Europe.45 x new Terrain cards split into three sets (desert & savanna mountain & cliff and jungle & forest)įrom the original base game, you’ll need:. What’s Different in Ticket to Ride Africa? If, like me, you consider yourself a Ticket to Ride master, there’s plenty to enjoy about this expansion pack. The introduction of some clever new rules means the game is tenser and more strategy-based than ever before. Personally, I think this is one of the better expansions because the map offers so many opportunities for advanced players to really stretch their tactical ability. Heart of Africa is the third volume of the Ticket to Ride Map Collection, which includes a Europe edition, among many others. Ready to find out why I think this expansion pack is a worthy addition to the Ticket to Ride Legacy? Then let’s begin! Ticket to Ride Africa: A Quick Overview “Impossible!” I hear you say, and I thought so too, but it’s true.Įach pack brings something new and exciting to the game, and Heart of Africa is no exception. And, sure enough, each time, I find myself enjoying it as much as I did when I first discovered it. Ticket to Ride is one of my favorite games, and it has been ever since I first played it back in 2004, and since then, I’ve eagerly awaited the release of new expansion packs.Įvery time a pack is delivered in the post, I open it nervously, wondering if this will finally be the time I find myself growing tired of the game.
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